If you think keeping traditional students motivated is a challenge, try getting experienced, brilliant college professors to do their homework with nothing but passion and positive reinforcement at your disposal. That’s where I’ve found myself for the last few years as the lead designer and facilitator of the DePaul Online Teaching Series.
On the one hand, I love that I don’t have to evaluate the DOTS participants. The program is designed to introduce faculty to new tools and techniques and get them inspired about what’s possible as they make the transition to online teaching. As a result, the atmosphere of every workshop meeting is positive and supportive. On the other hand, this means I have to get creative when it comes to assignment design and maximizing participation.
Just before our December 2012 cohort began, I was desperately seeking a simple way to give faculty a big-picture view of everything they could accomplish during DOTS. For years, we’d been giving faculty clear assignment instructions and checklists to help them stay on track, but we lacked a single place in the course where they could see all of the assignments at a glance. This left many faculty feeling unclear on just how DOTS was going to help them get a jump start on essential course-building tasks. The pieces were all there, but with no way to see how everything fit together and track their progress, the assignments felt disconnected and faculty weren’t particularly motivated to share their latest triumphs.
To solve this problem, I wanted to tap into two commonly used elements of game design that increase player motivation: progress indicators and competition. Continue reading