Daily Archives: July 11, 2016

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How to Give a Kahoot!

This year I decided to attend the OLC (Online Learning Consortium) Innovate conference in New Orleans. The conference was a great experience in part for getting to hear from others in the same field on what their doing to improve online learning and I also had the opportunity to immerse myself in the culture, music, and food of New Orleans; the chance ended up being very fulfilling.

Of the sessions I attended, two in particular really stuck with me. One session, as the title “Don’t Put Your Phone Away” suggests, demonstrated how instructors can incorporate students’ phones into their classrooms. One tool in particular that really intrigued me was Kahoot!. Kahoot! is free tool that allows you to create fun learning games made up of multiple choice questions. You can add images, videos, and diagrams to your questions to enhance them. Kahoot!s are meant for an in-class setting as they are not embeddable in web content. You’ll also want to make sure you are using a classroom that has a projector, as the answer choices will only appear on the screen with a corresponding symbol. This symbol is what students see on their devices. Once they see these symbols, they must select the symbol that corresponds with the answer they want to select.

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