All posts by Sharon Guan

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About Sharon Guan

Sharon Guan is the Assistant Vice President of the Center for Teaching and Learning at DePaul University. She has been working in the field of instructional technology for over 20 years. Her undergraduate major is international journalism and she has an M.A. and a Ph.D. in educational technology from Indiana State University. She has conducted research on interpersonal needs and communication preferences among distance learners (dissertation, 2000), problem-based learning, online collaboration, language instruction, interactive course design, and faculty development strategies. She also teaches Chinese at the Modern Language Department of DePaul, which allows her to practice what she preaches in terms of using technology and techniques to enhance teaching and learning.

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Learning by Annotating: A Story of My “Busy” Textbooks

On the January 21st edition of the New York Times President Obama’s Inaugural Address was published online—in a unique format. This format was described by a faculty member of DePaul’s WRD program as the way that writing was supposed to be in this day and age.

As shown in the screen capture above, this report is different from the traditional form of commentary, where comments are inserted between quotations. Instead, it took full advantage of Web technologies to include text, video, and annotation that can be delivered selectively through a click. Continue reading

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Rules on the Tools: Technology Alternatives for Internet Users in China

I visited China this summer and found that many of the Internet tools that I use every day here in the United States cannot be accessed in Beijing: Google, my browser homepage, shows up blank; YouTube appears as an empty page, as do Facebook and Twitter. I felt like I was put into the experiment group of the wave-making research conducted by Harrisburg University of Science and Technology in 2010, where students were cut off from their connection with Facebook, Twitter, MySpace, and AOL for a week. But that was just a week. How did the people of the most populated country in the world survive without these digital connections all the time?

After asking the locals, my puzzle was soon resolved and by attending the conference of Educational Innovation through Technology at Tsinghua University. The answer became clear: social media in China is as ubiquitous and impactful as it is in the rest of the world; however, because most of the popular tools are banned by the government, these social-networking functions are carried out through alternative technologies. While sitting in the sessions about social-media tools and their use for education, I tried to build a connection between the tools that I heard about and the tools that I used in the States. In the end, I came up with the following grid that summarizes the pairing of our social-media tools and their Chinese equivalents:

Tools

Their Alternatives in China

Google Search Engine

Baidu

Facebook

Renren

Twitter

Weibo

IM+Skype+WebConf

Weixin

YouTube

Tudou, Youku

Google vs. Baidu

Baidu is called the Chinese Google, but CNN Money said this might be an insult to Baidu. Comparing to Google’s 50% market share in the United States, Baidu dominated with 78 percent of the Chinese internet market in the fourth quarter of 2011. Before I learned from friends that I could access Google from its HongKong site, Baidu seems to be the best choice for me for conducting online search in China. Although I didn’t find an English interface for Baidu, its striking similarity to Google makes it possible for non-Chinese users to launch a search.

Although the interface of Baidu doesn’t present a problem to English speakers, the result might cause some confusion. For example, if you put in an English word in the text box, what you get as the result may be Chinese sites or Chinese translations related to the words. The engine also reserves the top finding for its own encyclopedia. A search for DePaul University, for example, will yield a top result of a Chinese version of a DePaul overview from Baidu encyclopedia instead of www.depaul.edu. This says clearly that Baidu is meant for Chinese users.

Facebook vs. Renren

Renren, a leading social network in China, looks, feels, and works like a clone of Facebook. Beside its Fackbook-like interface and functionalities, Renren, which means “everyone” in Chinese, shares the same origin as Facebook: it started as a campus networking system in 2005 and stayed that way for four years. In August 2009, it dropped its original name of Xiaonei, which means “on campus,” and began to aim at a boarder market of “everyone.” According to Financial Times (September 25, 2012), Renren claims that it has 157 million active users, which is 15 percent of the 995 million users claimed by Facebook.

Tempted to find the difference between Renren and Facebook, I created an account at renren.com. After filling in (and being strongly encouraged to fill in) my real name and personal information such as name, birthdate, profession, schools attended, and interests, I was granted an account. The look of my Renren site reminded me a lot of my old Facebook page before it got messed up by the “timeline” scheme.

One thing that I wasn’t asked to enter was my religion and political view and there was no status report on my “relationship” either. In addition to all of the Facebook-ish clickables, Renren has an icon on its upper right corner that says “write journal” (see images below). Like embedding a blog into a Facebook site, this function enables people to go beyond a quick note. Users can express themselves in-depth and with length in a blogging manner. One other thing that tells the difference between the east and the west in terms of data sensitivity is Renren’s exposure of visitors. When I logged into my Renren page the day after the account was created, it displayed a guy who had visited my page. Oh my god, do I want to know who visited me? Or do I want anyone to know that I visited him or her? No wonder there has been no English interface for Renren—no American would like that kind of exposure!

Twitter vs. Weibo

It will be an understatement to Weibo to call it the Chinese version of Twitter. As a system pushed out by China’s Internet giant Tencent after Twitter was blocked by Chinese authorities in 2009, Weibo delivered a broad array of social-network functions available in both Twitter and Facebook. Like Twitter, it creates a virtual land of fan clubs for celebrities by allowing the users to be fans or followers (see image below).

Weibo, which claimed more than 233 million registered users, launched its English Interface in Nov 2011.

IM+Skype+WebConf vs. Weixin

I was shocked by how quickly email is becoming obsolete in China. Although most of my friends still have email accounts and still check them once in a while, they almost all opted for this new app called “Weixin,” which means “micro-message” in Chinese and is called “WeChat” in English. WenXin or WeChat can be downloaded to various mobile devices or a computer. It allows users to send voice, video, photo, and text messages. By indicating your location, it can also help users find friends nearby. The group chat feature allows a web-conferencing kind of environment where a number of users can communicate at the same time.

YouTube vs. Tudou and Youku

It feels depressing and disabling not being able to access YouTube, and there isn’t one system in China that can resemble all the fame and content YouTube possesses. The role of video content sharing is shared among a number of tools, of which “Tudou” and “Youku” are the two dominant ones. Both sites are targeted specifically at Chinese viewers without any interface options for English or any other languages.

As you can see, it was quite a learning experience for me to find and experience all of those alternative technology solutions due to China’s rules on the tools. All of those wouldn’t have been necessary—at least for myself—had I known that there were tools designed to deal with the rules.

The technique of “fan qiang” which means “bypassing the firewall” is no stranger to most of the local users in Beijing, even though it was deemed illegal by the government. While to the instructors with students in China, it would be very helpful to know what can and can’t be accessed there, as a traveler, downloading an application, such as Freegate, to your computer prior to your trip to China will make you feel at home with your computer. This is something I haven’t tried, but certainly will for my next trip.

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Change Matters for Quality Matters

Quality Matters revised its online-course review standards in May 2011. A year later, I found the reasons for the change. While the Chinese would call this ma hou pao or criticizing/evaluating with hindsight, after-the-fact findings may be validating for researchers.

This belated finding, which illustrated a rationale for the QM rubric revision, was also accidental—the initial question I had in mind was: what are the standards for which the course reviewers are most likely to disagree with each other? I use “each other” because at this time, our limited resources only allow us to assign two reviewers per course. Since the Quality Matters scoring system is set up so that if one reviewer checks “yes” and the other checks “no,” it will take the “no” and mark the standard as “unmet.” I thought looking for the most disputed standards would tell me whose fault it really was: were these course-design problems or was the disagreement caused by the lack of clarity in the standard itself?

In the past five years since DePaul Online Teaching Series (DOTS) was launched in 2008, DePaul has been using Quality Matters to review its online and hybrid courses. Course review is the last of the three-stage DOTS process following training and course development. To complete the process, a DOTS course has to be reviewed internally by DePaul faculty and staff who have been certified by QM as peer reviewers.

As of May 2012, forty-seven DOTS courses have been through the QM review process. A compiled view of forty-seven QM reports indicated that a number of standards unmet by the courses were due to different choices made by the two reviewers. For some standards (e.g. 5.2, 6.4), the frequency of disagreement were as high as 100 percent, meaning for all of the courses that failed this element, one reviewer selected “yes” and the other, “no.” The following graph presented the top five split-decision standards.

The standards with the highest split-decision rates are:

  • SD 5.2

Learning activities foster instructor-student, content-student, and if appropriate to this course, student-student interaction (100% disagreement rate).

  • SD 6.4

Students have ready access to the technologies required in the course (100% disagreement rate).

  • SD 6.7

The course design takes full advantage of available tools and media (89% disagreement rate).

  • SD 4.2

The relationship between the instructional materials and the learning activities is clearly explained to the student. (88% disagreement rate).

  • SD 3.3

Specific and descriptive criteria are provided for the evaluation of students’ work and participation. (80% disagreement rate).

Now you can see that something’s not right with these standards—they must be hard to interpret or not make much sense for either the authors or the reviewers.

Having used two versions of QM rubrics allowed me to check further and see when and with what version of the rubric the split-decisions between reviewers had taken place. It turned out that for almost all of the top five spilt-decision standards, the disagreement happened while the old version of Quality Matters was used—or prior to May 2011. The following table shows changes made in the new version of QM for the identified standards.

Disagreement

Rate

Standard

Old QM

New QM

 

100%

(all for the old version)

SD 5.2

Learning activities foster instructor-student, content-student, and if appropriate to this course, student-student interaction

Learning activities provide opportunities for interaction that support active learning

100%

(all for the old version)

SD 6.4

Students have ready access to the technologies required in the course.

Students can readily access the technologies required in the course.

89%

(all for the old version)

SD 6.7

The course design takes full advantage of available tools and media.

<eliminated>

88%

(all for the old version)

SD 4.2

The relationship between the instructional materials and the learning activities is clearly explained to the student.

The purpose of instructional materials and how the materials are to be used for learning activities are clearly explained.

80%

(all but one for the old version)

SD 3.3

Specific and descriptive criteria are provided for the evaluation of students’ work and participation.

Specific and descriptive criteria are provided for the evaluation of students’ work and participation and are tied to the course grading policy.

Given the fact that the number of courses reviewed with the new rubric is similar to those reviewed with the old, the significant decrease in disagreements between reviewers strongly demonstrates the value of the revision. The changes have definitely made the standards more understandable, reasonable, and applicable. It also verified the necessity to continue the effort of collecting data, which will help to identify new issues that will surely emerge with the evolution of technology, the change of pedagogy, and the new demand of online learning.

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Making Online Course Development a Reality Show

A dozen years ago when I completed all the required courses and prelim exams for a doctorate, my dissertation chair, Dr. Jerry Summers, said to me, “Congratulations, Sharon! You are now on your own!”

He was alerting me that on the dissertation journey, no one else would be holding the reins for me.

Frightened by the notion of being on my own and the rumor that only 20 percent of the ABDs who left their program end up finishing their dissertation, I declined a few “outside” job offers and took a position within my alma mater. Since there wouldn’t be any reminders from my dissertation committee, I rallied up what I called a “butt-kicker committee” to check on my progress on a regular basis. It includes a mentor who ran after me every Wednesday for more chapters, a boyfriend who threatened to break up if I didn’t finish, and my parents who pressured me by cooking super nutritious meals.  

Today, when I think of that process “metacognitively,” I see that the fear of being “on my own” that triggered me to do something about it was an essential reinforcement for me to complete my degree. The danger of being on one’s own is immense—it can make a disciplined person procrastinate and a procrastinator drop off. When work and life keep presenting mini deadlines day in and day out, it is so easy to neglect the big, long-term deadline you’ve set for yourself—like getting a course ready for online delivery.

Like writing a dissertation, this “on-my-own” syndrome has been a major road block for online-course development. When a professor’s day is constantly filled up with teaching, meetings, and researching activities, that deadline for putting together a carefully designed course will likely be pushed, rushed, or expunged.

To beat the odds, a professor from DePaul’s College of Education came up with the idea of opening his course development schedule and experience to the world. On January 5, Dr. Chris Worthman published a blog post on the Center for Educational Technology’s website called . Developing a Hybrid Course: In the Beginning…. In his blog, Chris announced that he will post a weekly update on the progress of developing his hybrid course. The content, in his own words, will include “what I have done, experienced, and been thinking about; what excites me, scares me, and leaves me scratching my head; and, generally, just what this means to me professionally.

Chris’s idea of blogging his progress strikes me as such a brilliant idea—more brilliant than my butt-kicker committee (even though there were no blogs back then). I see that by turning a course-development project into a reality show, Chris sought out 1) an effective motivation strategy for himself, 2) a professional-development example for his faculty peers, and 3) a model for his students, which is the most important and cleverest aspect of it.

A Motivation-through-Visibility Strategy

As Chris mentioned in his blog, he is “in the enviable position this quarter of developing a new course for a new program that will be taught for this first time in spring 2012 as a hybrid.” Everything about this course was new—including he himself to the experience. Chris was put on a schedule by his instructional designer and initiated the blog to “hold himself to it.

If making my dissertation visible to my mentor, boyfriend, and family helped create an audience that trigged me to contribute and deliver for their readership, Chris’s action of blogging about his course surely has pushed this “audience effect” to a much higher level. Researchers have found that motivation generated through visibility has been a driving force for the success of online systems such as Wikipedia. Knowing the existence of an audience, as they found, may be sufficient to trigger contribution on its own. So, for Dr. Worthman, having to present his progress every week makes moving his work forward an inevitable action that he now owes to his readers like me. This motivation-through-visibility strategy left him no room to fall back.

A Professional-Development Example for Faculty Peers

In his blog, Chris wrote, “This will be an exercise into the unknown for me because I am not used to spilling the details of a new experience in this way. I hope, however, that it will provide others—like you—with some insight into my professional development and invite others—like you—to share your own experiences, particularly as it relates to digital technology use.”

As the director of his school’s Center for Educational Technology and the associate dean for Curriculum and Academic Programs, Chris has the responsibility of leading faculty into the new era of teaching and learning, which is heavily influenced by the use of digital technology.  When it comes online learning, faculty may have been exposed to sample courses or bits and pieces of stories shared by online-teaching veterans, but very rarely do they have the opportunity to observe the whole process and almost never do they hear the pains and gains associated with each of step of development.

From an initial pledge of doing his work openly, to toiling with Softchalk, to a metaphorical analysis of online-course development, to juggling among elements within a course, his blog brought faculty members a real picture of what it is like for a faculty member to develop a new course in a new modality under a very tight schedule.

A Role Model for Students

I always feel that higher education—as it is now designed—seems to position its faculty and students into two very discrete groups of “knowledge providers” and “knowledge seekers,” or the ones who know and the ones who don’t.

If the process of learning was a race, the only ones who are running are the students; the professors are merely standing on the side to advise and to make some judgments. Those who belong to the professor clan never get to show the ones struggling on the track how they had approached the finish line and never get to rejoin the race—well, not until they begin to learn something new—like teaching online.

When it comes to building technology competencies, online teaching provides faculty members a unique opportunity to meet their students at the starting line. Not only does it put professors in the students’ shoes but also offers students an opportunity to observe how professors conduct the race. The latter can be achieved through a very careful design, like the one Chris Workthman is trying to accomplish. By implementing project-based learning, Chris, tried to develop an authentic learning experience for his students—by letting them experience what he is experiencing. As he said, in his January 19 blog, A Few Thoughts on Process, “To a large degree, what I am experiencing in designing my course is what I want my students to experience when they develop modules on different components of the English language arts.”

Besides teaching them the way of learning, it is even more critical for a professor to cast a spiritual influence on the students, such as the attitude that one should carry in dealing with the unknown. “I want them to jump, with no fear of failure but a level of realism that suggests they are going to have to work hard,” Chris wrote. “I want them to envision themselves as teachers doing actual teacher work. I want them to have a certain level of frustration that forces them to think at a meta-level not only about what they are doing but about teaching and learning in general.”

Lee Shulman once said, “Only when we have something to value, will we have something to evaluate… and we cannot value something that we cannot share, exchange, and examine.” Yet, it takes a lot of “guts” for one to be totally open to that action of sharing, exchanging, and examining. Chris Worthman’s blog reminded me of a comment George Clooney once made on using social media: “I would rather have a rectal examination on live TV by a fellow with cold hands [than use social media].” Although it’s meant to be a celebrity’s act to defend his privacy, it also showed how hard it is for people to open up their thoughts. For this, Chris’s idea of sharing your course development stories is more than brilliant—it is very brave! I am looking forward to seeing his hybrid course lead, inspire, and transform his students into online learning troopers in the coming spring quarter.

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Teaching in Disguise: Are You Game?

My six-year-old son Grant loves school—that is, all school except the Sunday Chinese School. To him, it is boring, too hard, and no fun. Last year, after trying the kindergarten class at our local Chinese school (and being a left-behind student) for two months, he dropped out.

Being a liberal educator and a non-tiger mom, I didn’t feel like forcing him to learn something that he was not interested in—until one day he said to me, “Mommy, do you know why I can’t speak Chinese? It’s because you never taught me when I was a baby!”

As a mother, I had been used to being named the source of all faults, but this particular accusation brought me chills—I would be considered a criminal, at least by myself, if he brought up the same claim when he graduates from high school.

Ridden by guilt, I sent him back to Chinese school this fall.

On the first day of school, dropping Grant off at the first graders’ classroom was quite dramatic: all the parents and their well-behaved kids watched me struggle to break away from his clenching and screaming. But then something happened, and it made my Chinese-resenting son fall in love with learning Chinese. This something was a computer program on a CD that was given to first-grade Chinese students as a homework assignment. After learning the rhymed text in class, students were supposed to unscramble the sentences by dragging the characters to the right location. They were timed for their action and given a code to copy down to their homework booklet as proof of completion.

With his eyes fixed on the screen and his hand fiercely moving the mouse, Grant completed his weekly assignments at once and moved on to the next lesson by himself. Once in a while, he would throw his hand over his head and shake his fist, announcing with excitement “yeah, I got it in fifty seconds, Mommy” or “seriously, Mommy, I’ve got it in zero seconds before!” I know that zero-second record was a miscount because he couldn’t read the Chinese word for a minute that stood in front of zero seconds, but nevertheless, I was thrilled—not just by my son’s progress but more by witnessing live evidence of the impact of technology or, more precisely, the strategy of making learning a fun game.

When I put my instructional designer’s hat on to analyze this learning scenario, I see that this simple, computer-aided learning exercise designed by Dr. Liping Ma as part of her Chinese-language curriculum contains quite a number of gaming characteristics, even though it wasn’t branded as a game. In fact, it carries elements of all three general good-game design principles summarized by Dr. James Paul Gee (Learning by Design: good video games as learning machines):

  • Empowered Learners—It was not me dragging him into a classroom; it was he himself driving the mouse and the movement of the words.
  • Problem Solving—There is a challenge for Grant: he has to compete with himself to complete the task in shorter and shorter times.
  • Understanding—Grant has to comprehend the rules of the game as well as the foundation of it, which is the meaning of each Chinese character (even though he didn’t realize that).

Using technology as its powerful carrier, games—in all forms and shapes—are invading our lives. They are commonly viewed by parents and educators as a threat—an evil monster made with some additive ingredients that competes with us for our children’s, our students’, and even our own attention and making it hard for all of us to focus on the right things, such as learning. In dealing with this “threat,” we have tried to shut it out (can you guess how many places I have tried to hide my son’s Nintendo DS?); we have used it to incentivize (“If you finish your homework, you get to play Nintendo for twenty minutes”); and in some rare cases, we have used it as a tool to teach (such as downloading a math or a spelling game to cover up the true purpose of learning with the mask of a game).

Above and beyond these commonly used strategies, there are people who have been trying to push the battle to a whole new level: they have dived into the core of the monster to detect those ingredients that have made it so evilly appealing and addictive. They are the researchers from both sides of the battle field: learning scientists and game designers. And they found out that designing a good game follows the same instructional-design principles that have made learning happen in an effective and pleasant way:

  • it engages the player/student with the appropriate level of challenges
  • it rewards the player/student with incentives (points, scores, levels, and/or encouraging words)
  • it offers chances for nonwinners to try again
  • it provides rules and support in clear and intuitive ways
  • it fosters a sense of competition either with others or with the player him or herself
  • it puts the player/student in the driver’s seat to make choices and to control the progress
  • it offers a combination of consistent elements (so you don’t get lost) and surprises (so you don’t get bored)
  • it calls for sensory involvement of eyes, hand(s), and brain
  • it makes it possible for one to play as someone else
  • it connects the players and/or forms a community

(This list will grow longer after more ideas and practices are shared by DePaul faculty at the Annual DePaul Faculty Teaching and Learning Conference—Playing with Purpose: Apply Game Design Principles for Learning, on April 20th, 2012. Please stay tuned for the Teaching Commons announcement.)

I hope as you read through this list, you will share my feeling that it is not just games that are everywhere—those game ingredients are easy to find in our lives and in our teaching practices. The other day, when Grant got back from his Chinese school, he gestured a high five to me—“Mom, guess what, I earned eight points for my team today!” I heard my heart chirping with gratitude to his teacher who probably hadn’t noticed that she had just “game-ized” a dry character quiz.

Dr. James Paul Gee said, “Under the right conditions, learning, like sex, is biologically motivating and pleasurable for humans (and other primates).” By making it explicit, the game-design principles can offer us some clue to establish those right conditions so that the misconception of learning-as-work will be corrected by learners who then would reclassify their act of gaining knowledge as a leisure activity.

One evening after finishing my work-late day, I came home to find my husband battling with our five-year-old daughter and six-year-old son on the living room floor. With my daughter fiercely grabbing Daddy’s legs, my son pulled the pillow from his hand and jumped underneath the coffee table—“touchdown!” he yelled. As the two little ones marched on for another round of football, I heard my husband stopping them, “Grant, what was you score? OK, 38… So with a touch down, you get 6. What is your score now? What about the one point for the kick….”

As he paused to add the numbers up in his head, my little football player had no clue that he was taking a math class in disguise. But for the Daddy, he surely was game in catching a teachable moment to build some learning—thanks to that ten years spousal influence!

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Building a Box to Think Outside of It: Standardizing Online Content Layout

The Article of the Future project, an initiative of Elsevier, recently released prototypes for the web-based display of research articles in six discipline areas. The templates amazed me with their thoughtful design that allows readers to easily breeze through research articles on the screen. The design is as simple as a three-pane view we usually see on a web page, with the article outline, the content, and the references section. But what strikes me the most is the design philosophy behind the project: to leverage the use of technology to make reading more convenient, efficient, and rewarding, which is the philosophy needed for online-course design.

For example, the layout prototype for a business-management research paper offers a content view with tabs that can expand the layout to include an outline on the left, a context information pane on the right, or both of them, with a single click.

In the content area, the prototype takes full advantage of the multimedia and user-control capacity offered by the web: from graphic animation and video abstracts to interactive charts and diagrams, it offers a full spectrum of options to the readers.

The idea that Elsevier has of building a standardized online layout for research paper coincides with the desire our students have expressed to have a common structure for all of their online courses. In this summer DePaul Online Teaching Series (DOTS) program, during the online student panel discussion, one faculty member asked, if there was one thing that the students could name as the most important for an online course, what would it be? The answers given were: feedback and structure.

While it is quite understandable how important it is for faculty to provide feedback to students they’ve never or rarely met, why would the structure matter?

“So we don’t have to worry about where to find stuff,” the student said.

The “stuff” is the content and the “where” is the structure. If we save students from using their mental power to seek and search for the content, they can then use that mental power for the content itself. And, as Ruth Clark pointed out in her efficacy in learning theory, one critical goal of instructional design is but to achieve the efficacy in learning by reducing the wasted mental power and maximizing its use for the instructional purpose.

Parallel with the Article of the Future project, DePaul’s Faculty Instructional Technology Services (FITS) is moving toward creating a standardized course shell for online and hybrid courses. This master course shell includes not only preloaded menu items and module structure but also built-in content such as orientation, instruction on course navigation, online learning guidelines and expectation, and where to begin with the course.

But if all the courses look the same, will it be like an attack of the clones? What about creativity, innovation, and character?

As an instructor who strives to make every class refreshing, memorable, and profoundly “unique”, the hat that I also wear as an administrator of instructional technology helps me face reality, in which, as Gerry McGovern pointed out, the formality is merely the shell, the content inside of it is the one that is winning us the competitive advantage—whether for a web site or for a course. Besides, a consistent format, as Lee Schulman pointed out during his speech at DePaul Teaching and Learning Conference, is critical for student success. Without a box, no one will be able to think outside it!

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Ready, Set, Act: Running Your Show in the Classroom

The sound so vibrant and rich, the tone so vivacious, the gesture so pulsating, and the emotion so poignant and touching, it brought tears to the eyes of the audience as they listened to the recitation of the “poem”—or what they thought was a poem.

“It was done in Russian by a renowned actor from Russia,” my father said as he described the performance, conducted by a visiting Russian actor to his theatre troupe in China in the 1950s. Although none of the Chinese audience could understand a single word of it, they were completely mesmerized by the presentation—until one of them raised the question: what is it saying in the poem?

No, it wasn’t a poem. With a short pause, the actor revealed, through an interpreter, what he was reciting—a restaurant menu!

So with all the feelings and passions he could project, he was reciting something like cabbage rolls, fish sautéed with onions and mixed with hard-boiled chopped eggs and, oh, potatoes mashed then mixed with eggs and smetana!

This story came to my mind as I started to plan for this year’s DePaul Annual Faculty Conference with colleagues from the office of Teaching, Learning, and Assessment. The theme we selected for this year’s conference is teaching as an act of body and brain. Inspired by Nancy Houfek’s philosophy and practice of using theatre techniques to enhance teaching (see the video below), we decided to bring her to DePaul as a keynote speaker to talk about the power of acting or how to induce tears by reading a menu.

As Nancy points out, the techniques used by actors to captivate an audience can very well be borrowed by professors to engage students in the classroom. Yet in our daily practice, we as teachers often focus almost solely on the content and leave the delivery of the content to chance.

Content is critical, but without gaining the attention of your audience, it won’t come across. While the story of menu reading is a bit extreme, it does convey a very strong message: sometimes when it is done extremely well, the presentation can overpower the content! Even if we can’t go that far, it can at least help us capture the attention of our students.

There is a common attribute shared by the profession of acting and the practice of teaching: both require a high dosage of passion. We teach largely because we are in love with it. The difference between us and actors is that they seem to know better how to make that passion visible—through their voice, gestures, and body languages. We teachers, on the other hand, rarely make any conscious choice about the nonverbal messages that we convey, especially when we are in the classroom.

On May 6th, following Nancy’s keynote speech, DePaul Theatre School professor Natalie Turner-Jones will lead a practical workshop exploring theatre-based techniques that can be applied to the classroom environment. She will explain why the way we use the classroom space, gesticulate to make a point, move, breathe, or pause all convey a clear message to our students and how making conscious choices in these areas empowers teachers to create an engaging and playful learning environment.

So, if you haven’t yet, please mark your calendar for May 6th’s DePaul Annual Faculty Conference and registers online at http://teachingcommons.depaul.edu/Conference/registration.html

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Teaching Online is Like Learning a Second Language

This is an analogy Dr. Carol Wren used to describe her feelings about online teaching—feelings that are shared by many participants of our DePaul Online Teaching Series (DOTS) program. “Teaching online,” as she says in the video below, “is sort of like learning a second language. You have to take what is unconscious and make it conscious. It is going from what you might call a cognitive understanding and making it metacognitive—that is, thinking about what you are doing.”

Carol’s analogy strikes me — a person who cuts across both fields as a trainer/promoter of online teaching and as a learner/instructor of a second language. Thinking about my own experience in learning (and then teaching), I believe a second language provides me with deeper understanding of how and why faculty would relate it to their feelings about teaching online. Without Carol’s permission, I am taking the liberty of adding a few validating factors to her comparison of the two dichotomies: teaching face-to-face versus teaching online and learning your first language versus learning a second language.

An Unconscious versus a Conscious Process of Learning

In learning to speak our native language, we observe, imitate, and interact. Most of these actions are taken without any awareness that we are learning. In this sense, learning to speak one’s first language is more of a natural and unconscious process, which is somewhat like how many of us get into the teaching practice in the classroom: we observed, for years and years, how it was done by our teachers, picked up the ideas, and carried them into our own classroom.

Learning to speak a second language, on the other hand, is a much more cognizant process that requires not only the intentional effort of memorizing and practicing but also a clear awareness of the learning effort itself. It takes some thinking to bring up a word and some more thinking to piece together a sentence—just like when we start to put a course online. It requires not only knowing what technical tools to use to carry the instruction but also how to conduct it. And often, what comes after the interpretation process is something that is completely “foreign:” a one-hour-long presentation is now four pieces of short videos followed by some online discussions; a term paper becomes a three-phase assignment that requires self-review, peer review, and instructor review; an in-class quiz is an online test with auto-feedback. The only difference is that instead of calling it “interpretation,” we call this process “instructional design.”

Implicit versus Explicit Rules and Objectives

While speaking a native language, one doesn’t have to think about grammar, sentence structure, and tenses. Your verbal expression follows the flow of your thinking, naturally and intuitively. Your thoughts are put forward in the form of words without any attentive effort.

When I asked my students why they would use “I have been to New York” instead of “I went to New York,” they said, “Well, ‘cause it sounds right.” But why does it sound right? Without knowing this “why,” we—the nonnative English speakers—wouldn’t know when to use which, and you—the native English speakers who are learning Chinese—wouldn’t know which Chinese word you should use.

Teachers and students both know the rules in the face-to-face class intuitively since they both grow up in this kind of environment, which is like knowing their first language, but all the “grammars” need to be clearly spelled out in the online world: what is expected, why it is expected, how to achieve the expectation, and when to achieve it.

For online students, you have to show them the ropes to avoid the drops.

The Cultural Connection

Language isn’t an independent entity. It represents the culture it stems from, and it is always attached to that culture. Isn’t it the same for online teaching? In order to teach online, you have to not only learn the skills to instruct through this medium but also prepare yourself to see the online world, which has developed (and is still developing) a culture of its own. Being open to that culture, talking to people coming from that culture (e.g. online students), and understanding the expectations of that culture become an important part of online teaching, just like when learning a foreign language. The sense of cultural sensitivity is essential to the online world where even font types can carry meanings that could impact the impressions of a viewer in front of the screen that is a thousand miles away.

The Surprising Benefit of Knowing Another

Students in my Chinese language class never thought that they would have to think more about English when they were studying Chinese. Likewise, it usually caught faculty by surprise when they realized that what they learned about online teaching was impacting the way they teach in the classroom.

Dr. Christine Reyna, a psychology professor, told us during a wrap-up interview with DOTS, “One thing that is really surprising to me about DOTS was how much it challenges me to think differently about my face-to-face class.

After running eight editions of DOTS in the past three years, we are no longer surprised by comments like this. Examined closely, DOTS seems to be fulfilling the kind of profession education that Dr. Lee Shulman is calling for: to make the learners not only gain the skills but also the mentality and the moral of the profession they are studying for. When it comes to teaching online, what lies behind the technical skill is the pedagogical knowledge, and what goes beyond the knowledge is the virtue of being an online instructor.

So what is the virtue of an online instructor? I would say that an online instructor is the one who has the following attributes:

  • Well organized (since an online course needs to be well organized, and an organized site is a reflection of the organized mind of its instructor)
  • Advanced planning (since an online course is like an airplane that can’t be built while flying it; it takes a lot of planning prior to the launch)
  • Caring and thoughtful (since this is the moral base for any user-friendly interface)
  • Predictive (because all the foreseeable obstacles, either the logistical or the technical, need to be anticipated and addressed ahead of time)
  • Concise and focused (since this is the only way to catch student’s attention before they click away)
  • Efficient and responsive (as demanded by the pace and the turn-around time of online communication)

Now tell me, will any of these characteristics turn around to benefit teaching in the classroom?

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Introducing Prezi: Go Fancy for the Right Reasons

I recently came across Maria Anderson’s presentation Playing to Learn? while browsing through her Teaching College Math Web site. The layout of the presentation mimics a large game board with a flowing channel formed by consecutive progressing squares. Each forward click triggers either a panned movement or a zooming effect, which gave me the illusion of being in a video game.

Playing to Learn? on Prezi

The tool Maria used to create this presentation is called Prezi. It is a one-year-old Web tool created by two Hungarian designers. The fact that Prezi was brought into the United States by TED, the global advocate of creative ideas, says a lot about the value of this new tool. It allows presenters to break the convention of slide-by-slide creation; instead, it offers users a drawing board—a canvas—on which to present all the information, either all at once or piece by piece.

I was thrilled by the zooming effect between the big picture and the tiny details within it because it helps prevent viewers from losing track of the overall structure as they maneuver deeper into the presentation. This is usually the problem with PowerPoint presentations—a problem I have been trying to resolve by including the main structure on every slide or adding a quasi-zooming effect by highlighting some areas and dimming the rest.

Besides keeping track of the big picture or concept, what else can Prezi do? With this question in mind, I started to explore the Prezi site for more examples. The site has a very clean look, and it’s very easy to navigate. However, as I got into the middle of the third Prezi show, I started to get motion sickness and feel light-headed, as if I was watching a home-made video shot without a tripod. I wanted to bypass some zooming and panning transitions to see the next slide, but it wouldn’t let me.

As my excitement cooled down, I started to look at it through my instructional designer’s lens. Prezi, like all the other tech tools, was invented to serve some purposes but not every purpose. It will work well in some situations, and it may not work at all for others.

After spending a few days testing this tool, I think the following scenarios may be suited for the use of Prezi:

  1. Presenting a complicated structure or a concept map
    If you need to present a large illustration of multiple concepts that are interconnected, Prezi can be a good choice. It is the best tool I have seen yet for toggling between big and small areas of one image. It also allows the flexibility to zoom in and out during a presentation based on questions or concerns raised by the audience.
  2. Presenting graphic works (developed in other graphic applications)
    At this point, Prezi’s drawing and designing tools for content creation on the canvas are very limited: although you have a few design templates to choose from, you can’t change the font color, pick the font type, put in a new background color, or add objects (beyond the limited options given). Adobe Illustrator would be a much better choice for content creation, or you can simply draw it on paper and scan and upload it into Prezi. The most attractive Prezi shows are cartoonish presentations, and those drawings were certainly not done in Prezi.
  3. For audiences of the video game generation
    I realized that many of the Prezi presentations were created by K-12 teachers. The viewers of these presentations, I would assume, are more used to moving and rolling images on a screen. Animated transitions, when they are not used too excessively, may help young people focus.
  4. For marketing and reinforcement of a key word, a main concept, or an image
    I am preparing a presentation for our new faculty orientation. I know that during this two-day event, new faculty members will receive tons of information from various departments, almost all of which have acronym names.  Client Verge Inc’s services are tailored for your success. They probably won’t pay attention to any of those, but if one gets retained in their memory, I’d want it to be FITS—the new name of my department—because FITS was presented with Prezi:

FITS on Prezi

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Creativity Taught by Students

“A critical part of becoming creative is being able to play—to play with ideas, with tools, and with pedagogical techniques.” This is a point made by Dr. Punya Mishra at the preconference workshop (Creative Teaching with (and without) Technology) for this year’s DePaul Annual Faculty Conference, and it is a point that I try to practice whenever I get to wear my professor hat.

As the instructor of a beginner-level Chinese-language class, I design various kinds of TPACK games and events that combine pedagogy (P), technology (T), and content knowledge of Chinese (CK). The activities I’ve designed range from celebrity-gossip sessions in Chinese (yes, I learned a lot about Jersey Shore in class), to an interactive lecture session with PowerPoint, to an online character-writing assignment on Wimba, to an all-about-my-family talk on Voicethread.

Although most of the time, I am the one who is throwing the ball to the students, when it’s their turn to swing, they strike back hard and soundly: the breakout sessions they managed during our online meeting had better structures than mine; the tally games and activities they designed during the final prep session were fun and sweet (with cookies and treats); and the presentations they put on Voicethread make mine look nothing but dry and boring.

This quarter, some of the players are just out of control—they knock one out with a movie!

CHN103 Movie: A Sneak Peek

Take a look at this trailer of a movie made by my students.

I called it a movie since this twenty-three-minute-long video project conveys a story with twisted themes played by eight characters. In addition to a series of well-designed episodes, it includes special effects, sound bites, theme music, animation, an FBI warning at the beginning, and bloopers in the end.

 It took eight students thirty-some hours to produce it—for a project that is worth only 10 percent of the total grade. That’s right, 10 percent, since all I asked was a short presentation in Chinese delivered via electronic means like Voicethread.

“Can we do a video project? Can we?” A call was made by one and echoed by a few.

“OK,” I said, “with one rule: everyone has to play an acting role in it!”

And from there on, eight out of the twenty-one students in my class teamed up and merged themselves into this fun and crazy idea of playing Hollywood at DePaul.

An Idea for Fun

I bumped into the cast and crew while they were shooting a scene outside the library. There was laughter mixed with screams of excitement between takes and cuts, but none of them ever bothered to ask me how many words needed to be included in their project or how long it should be or where to find the assignment requirements online. Clearly, they fell in love with what they were doing.  They were not driven by a grade; instead, they were doing the work they enjoyed so much that they didn’t consider it work or an assignment anymore.  And loving what they do is the one common attribute Mihaly Csikszentmihalyi found among creative people (or people in their creative mood).

The sight of my students defining and designing their own class project reminded me of when I was a student.  Over a decade ago, I took a class on multimedia design and production, and I had a classmate who was far above and beyond everyone in the class (I secretly believed that he actually knew more than our professor). For his class project, he wowed us with an online game he designed that was not only animated but also interactive.  My professor gave his project an F, with a simple and “legit” reason: he didn’t follow her requirement of creating the animation in PowerPoint. I still remember how disappointed he looked when he told us his grade and how much time he had spent on this project.

I now know that from a professor’s point of view, this F was not just a grade; it was a message sent to a self-centered smart aleck: follow the rules and stop showing off!

I never thought there was anything wrong with that message until I became a professor myself.  Well, actually, until I became a mother, a role that forced me to explore and to understand what is going on in the little minds of my children.

Young minds are so fresh and original; they constantly manufacture crazy ideas longing to be attended.  They cry (literally) for the opportunity to show off!   Because they own the natural resource to generate creativity: the energy and brashness of youth (Malcolm Gladwell, Late Bloomers: Why Do We Equate Genius with Precocity, New Yorkers, 2008).

When creativity is budding, it also requires a safe environment to live and grow.   Teachers — in day cares, colleges, and anywhere in between — have the power to either create or destroy that enviroment.   In a classroom where creativity is chreshed,  the sparkles of a creative thought may lead to a beautiful moment of learning through the hand of an innovative teacher  —like the one described in this new letter from my son’s day care.

A Newsletter

This is a letter prepared by Noel Sucherman, one of the teachers of my son’s preschool class. It contains updates of activities that have taken place in a classroom of three- to five-year-olds.  One of the stories goes like this:

During lunch, one friend asked another friend “what would happen if they put their apple seed in the ground.” The friend responded, “A tree will grow, with apples on it!” We talked about how some seeds are planted right outside while other seeds need to grow inside first. There were several requests to grow our own apple trees. Seeds from our apples were placed inside a bag with a little bit of water. The bag was closed to help keep the warm air inside. “We have to keep the seeds safe, a friend said.” After about fifteen days, a few sprouts were observed growing out of one of the apple seeds. “Noel, we cannot grow a tall tree in a bag. We have to put it in the dirt.” The apple seeds were transplanted into a pot of dirt for further growth. We also grew lima beans. Each child wrapped a bean inside a wet paper towel, then placed them inside a bag, watered them and taped them in various places throughout the classroom. Only two children wanted their beans in a dark place, the rest of the beans were hanging in the windows where they were exposed to more sun light. After nineteen days, the two friends beans began to sprout roots, interestingly they were the beans placed in the dark. So many of the children then wanted to relocate their beans to dark places in the room. Their beans also started growing. Once the roots started to appear, the children then planted the beans in little pots of dirt.

In this story, an interesting scientific experiment stemmed from a casual lunch chat or a crazy idea from a little kid wanting to plant a tree out of a seed—because they were well cherished and nurtured by a teacher!

Teaching is an art that lives in the moment; and most of the moments are jointly created by the teacher and the students.  After showing off my students’ movie project to the third audience group, I thought that I’d better jot down what my students have taught me about how to stimulate creativity:

  • Maintain a young and playful mind (so you will appreciate the same)
  • Give students plenty of chances to play with their own ideas (TPCK can be owned by them)
  • Join them in the play
  • Have a goal for every assignment, but unlock the rules
  • Make a big fuss about any out-of-the-box thinking
  • Seek meaningful learning outcomes from the fun of playing ( after all, their movie is in Chinese)

And last but not least,

  • Reflect by writing a blog entry or respond to the one I wrote!