Category Archives: Classroom Techniques

Being an Effective Teacher (Part I)

I have played the role of a learner all my life.  I remember vividly many of my learning experiences typically involving a great deal of frustration and even pain but also an immeasurable  amount of ultimate joy and satisfaction. In first grade, for example, learning (or better, memorizing) the 10x multiplication tables was frustrating as it took me quite a while until I was able to carry out any of the multiplications in my mind without looking at the table. I thought of the time spent learning the multiplication tables as valuable time taken away from my fun activities such as playing with my friends or watching TV. Continue reading

Making Online Content More Accessible: Simple Techniques to Support All Learners Online

With the growing demand for blended and online content, it’s easy to get overwhelmed with considerations such as what type of content to include, identifying new websites or technical applications to introduce, and ensuring that the course design meets the needs of all learners.

The sheer nature of working at a distance increases the need to create opportunities for learner engagement and decrease ambiguity in communicating information. Thankfully, there are a number of different solutions that incorporate audio and/or video components that assist with humanizing the look and feel of your course. Introducing this type of media into course design means ensuring that all learners are able to access auditory resources.

One of the advantages of taking a blended or online course, especially for learners with specific needs, is the infinite number of times you can playback or review a concept until it’s mastered. For learners with special needs, diverse and/or preferred learning styles, English language learners (ELL), or English as a second language (ESL) students, incorporating transcripts, subtitles, closed captioning, etc. to audio and/or visual content in a course is invaluable. Faculty have also found that learners without special needs find having these resources embedded in the course a bonus. Continue reading

Digital Whiteboards: Choosing the one that’s right for you

I currently teach online and hybrid Mathematics courses in the College of Science and Health. My courses are computationally intensive and often require the professor to write equations or diagrams on a white board. This presents a particular challenge when creating screencasts for online delivery, which requires a combination of hardware and software. I will focus primarily on the hardware for this post, the software is worthy of another complete discussion.

Software

Before going on to the hardware, I should mention some of the software tools. First you need a screen capture software to record the screen and audio. Free screen capture software includes Jing and Screencast-O-matic. The most robust, paid versions include Camtasia Studio for Mac and PC (also from Techsmith) and ScreenFlow on the Mac. (I use ScreenFlow.) Next, depending on the hardware solution chosen, you will need a drawing tool. A great freeware app is Open-Sankoré for Mac/PC/Linux. (Note that the latest version of Open-Sankoré does not work with Mac OX Yosemite. OpenBoard is a workable alternative.) Khan Academy is well known for their engaging videos (PC only) which works with SmoothDraw. On the Mac side, there are a couple of candidates. I use Deskscribble and FlySketch. Of course, there are some hardware alternatives which are included below. Continue reading

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Lessons from My First MOOC: A Student’s Perspective

Earlier this year, I made a resolution to see a MOOC through to the end and earn a verified certificate of completion. I hoped the experience would provide an opportunity to study something completely new while answering a few burning questions I had about MOOCs. Questions like:

  1. How hard is it to earn a verified certificate?
  2. How will Coursera know that I did the work myself?
  3. Will I have to wear a Clockwork-Orange-style eyeball opener to stay awake through the video lectures?
  4. How many ideas can I steal and use when designing my own courses?

Here’s what I learned.

How hard is it to earn a verified certificate?

Not hard. So far, I’ve been able to meet the minimum requirements for the verified certificate by putting in one to two hours per week. As long as I get a perfect score on all the quizzes, I can earn a certificate “with distinction” and never participate in a single discussion or peer-reviewed activity. If I could bear the shame of a distinction-free certificate, I’d only need to maintain a B average on the quizzes. It’s also worth noting that all of the quizzes in my MOOC could be retaken once with no grade penalty, and only a minor penalty on the third and final attempt. Continue reading

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Gaming the System: Understanding How Games Can Influence Course Designs, and Why You’d Want Them To

A recent Wired article by Chris Kohler titled “Hey, Video Games: Please Trick Me Into Thinking I’m Smart” caught my attention between levels of the mind-bending puzzle game Monument Valley as I rode the train in to work one morning. I began to wonder if video games (“real” video games and not the ones designed principally as educational tools) really can make us smarter. And if they can in fact make us smarter, I wondered how I could replicate this in my own courses.

I can admit to having moments in class when I was a student where everyone around me seemed to get an idea with ease and I just stared at the teacher, feigning a smile and hoping my cluelessness wasn’t too apparent. It was similar to moments I had in video games, walking back and forth between the same locations, looking at the same objects over and over and simply not seeing anything there; there was no rhythm or pattern that I could discern to do anything useful or that resembled anything I had done in the game before. Overcoming these blocks was often even more dire due to the fact that I have 3 brothers who are extremely talented gamers, and were often several levels ahead of me as I bumbled my way through the levels at half their pace. (I would be teased relentlessly for missing the obvious solutions. Their favorite was to emphatically say “It’s right there in front of you!” without pointing at anything and letting the anxiety paralyze me.)

What usually solved my gaming issue was changing the angles I used to look at things— standing on a different side of the room, looking down from a ladder, or trying and retrying the character’s abilities or items until something worked. (When all else failed, I usually looked for a cheat-sheet or walk-through, a study-guide-like item explaining each step to take to beat the level.) Within the games—trying and retrying or looking at things from different angles—I often learned a new skill that I was ready to employ later in the game to get the next level.

Within the classroom, I usually didn’t get such opportunities. I would simply admit defeat so that I didn’t fall behind going into the next level, and hoped that I didn’t need that particular skill again later. It had never occurred to me then that some of the same gaming strategies might benefit me in class, and that all I may have needed was a different way to look at and do something. Continue reading

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Under the Dome: What a Documentary on Air Pollution Taught Me about Instructional Design

More than 100 million views in less than 48 hours!   This is the growing count of viewing record of Under the Dome, a documentary on air pollution in China, which aired online on Feb 27th.   It was produced by renowned investigative journalist Chai Jing, who used her own money—more than $156,000—to fund the production.

After watching this one-hour-and-forty-minute-long recording, I felt that calling it a documentary was overrated. This “recording” does not possess any signs of cinematography–no visual effects, no theme music, and no artistic post production. It’s merely a TED talk with a lecturer in the front and a PowerPoint presentation displayed in the background—in short, a recording of a lecture.

From the instructional design perspective, both methods–the long lecture and the PowerPoint–are not innovative. Yet, I found myself captivated by this presentation not only because of the sensitivity of the topic and the charisma of the speaker, but also by the “ways” that the “instruction” was designed.  I call it “instruction” because the producer declared three very clear educational goals at the beginning. Chai Jing’s goals were to educate her audience on the following: 1. What is smog? 2. What caused it? 3. How do we deal with it? From constructing fundamental knowledge, to calling for specific actions, this recording addressed all learning objective levels in Bloom’s Taxonomy: Continue reading

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Transforming your Teaching: The SAMR Model

Teaching online is always a moving target.  If a particular technique or tool worked well in one class, it doesn’t mean it will work well in the next. Technology, student needs, and course materials change often, sometimes incrementally and other times in leaps and bounds.  Also, it seems that the more technology evolves, the expectations of students grow as well.  Oftentimes, we can get swept up in the magic of a new tech toy and forget to determine if and how it will actually benefit students.

Dr. Ruben Puentedura, former faculty at Harvard and Bennington College, and the founder of Hippasus, an educational consulting firm, introduced a model called SAMR to describe the path technology adopters often take as they develop their strategies in teaching and learning with technology over time.  SAMR stands for Substitution, Augmentation, Modification and Redefinition.  The model looks like this:

E66DC0A9-D826-4A3C-BAB4-19308E4CED33 Continue reading

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Gamification 2: Scaffolding to Win

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Which was worse: seeing the message above, informing you of your Oregon Trail traveling avatar’s imminent demise, or shooting a buffalo, only to realize you had no room for additional meat in your wagon?

The question might sound facetious, but I’m not asking it in a joking manner. When playing Oregon Trail, you had to make decisions with consequences: ford the river or pay for a ferry? Buy bullets and waste days hunting, or live more frugally? Go to the fort or to the Green River? Each time you played the game, you likely made different choices to evaluate the outcome, including a round where you set a grueling pace with no food and let the characters (who you may or may not have named after your siblings) die.

One of my favorite websites, Grantland.com, recently hipped me to a subgenre of video game writing: walkthrough/review hybrids of obscure DOS games. I spent many childhood hours playing the Hugo’s House of Horrors series, and reading these pieces prompted me to think about the term “gamification” differently. Unlock the door to fortune and prosperity with a selection of money-spinning judi slot adventures. Continue reading

What do they look like?

Before I enter the classroom each quarter (sometimes virtually), I always wonder about what my class looks like. Sometimes there are more women than men, sometimes it is a very diverse group, sometimes there are adult students, but one thing is certain, every year the incoming freshmen look younger and younger. Certainly, this is not because of my own advancing age, but seeing their youthful faces embarking on a new journey in today’s technological age, leaves me with the question, “what do they look like technically?” As more and more of our courses rely on online components, you have to ask yourself, “are our students prepared to deal with the challenges of D2L, online quizzes, and video captured lectures?”

Every year, the Higher Education Research Institute at UCLA conducts a nationwide study of incoming college freshmen. The study conducted by UCLA [1] includes survey responses from almost 166,000 freshmen representing 234 institutions. For the first time in 2013, the survey added two questions about the respondents’ use of Open Educational Resources (OER) such as Khan Academy, MIT’s OpenCourseware and other MOOC’s. These two questions were in addition to the recurring questions about using the Internet for research, social media use, video games. So, what does the incoming freshman class look like technically? How prepared are they to use the online tools? I found some of the results quite surprising. Continue reading

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Seven Deadly Sins of Online Course Design

I took my first online course in 2004 while pursuing my MFA. It seemed like a novel idea at the time, and I had no clue I’d be spending the next ten years up to my eyeballs in online courses. Since then, I’ve helped faculty design dozens of online and hybrid courses, taught several of my own, and evaluated online courses and professional development programs from a variety of institutions.

Over the years, I’ve seen certain design issues surface again and again. I had hoped to stockpile 95 of these “course design sins,” then nail them to a door in a Martin Luther-esque call for reform. That vision was later revised as I realized (A) 95 is a lot of sins to identify and (B) Martin Luther didn’t have to compete with the latest Buzzfeed list of 15 dogs wearing tiny hats.

In light of those realizations, I’d like to share with you my top seven course design sins, along with practical tips for atonement. Continue reading