Category Archives: Course Design

The Benefits of Making Small Changes in Your Course Design: An Introduction to the Plus-One Approach
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The Benefits of Making Small Changes in Your Course Design: An Introduction to the Plus-One Approach

One Small Change…

Iterative design isn’t a new concept. It’s been one of my favorite approaches to course development and teaching since my earliest days as an instructional designer. You probably do this in your teaching practice without even thinking – when you tweak something from one term to the next based on how an activity went, or how well students responded to a prompt.

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Post Once, Reply Twice… But Why?

At some point–even prior to the start of COVID-19–most online instructors have relied on the ‘Post Once, Reply Twice’ formula for their online discussions. It is unclear where this formula originated, but like the Pot Roast Principle, there is no real reason we need to be bound by it. Discussions remain a pain point for most online instructors, so what can be done? How do we make our online discussions something students want to engage in? What alternatives exist?
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Identifying our “Oak Savanna”: How HEERF Funds Helped to Regenerate an ID Team Battered by the Pandemic

In January 2021, my husband and I bought a messy piece of land in Michigan. Some of the land is (barely) tillable farmland, and the other parts are weedy prairie, scrubby forest, and swampy muck. This is what we wanted—a biodiverse piece of land that needs support to bring it back to its natural, harmonious state of being. Continue reading

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Reinstating IDDblog: Let What I learned During the Pandemic Inform What I Do After It

This post marks the return of the Instructional Design and Development Blog, known as the IDDblog, after a 29-month hibernation. If you’ve been our blog reader, you may still remember one of our last scheduled posts in March 2020, titled “Videoconferencing Alternatives: How Low-Bandwidth Teaching Will Save Us All.” That very timely post guided administrators and instructors on the selection of remote teaching methodologies when the coronavirus forced schools to move courses online in a matter of days. After that, IDDblog remained mostly static because staff members of DePaul’s Center for Teaching and Learning had to give up blog-writing to respond to the intense needs for faculty and student support as almost all of DePaul’s course offerings switched to remote.

I’ve heard a saying that to say Covid changed our lives is an understatement, and I couldn’t agree more. This global pandemic has brought something bigger than our common understanding of change. It threw us into what Yuval Noal Harari called “a large-scale social experiment” – an experiment that no government, business, and educational board would agree to conduct in normal times. In his article, “The World After Coronavirus,” Harari called for reflections at the global level, but I think it is the change that took place at the individual level that seems to be even more striking and unretractable. From the perspective of teaching and learning, the privilege we’ve lost for in-person instruction, the opportunities we’ve gained to access courses through a few clicks, and the habits we might have formed during this lost-and-found period are all worth reflecting on. As a guinea pig of one, I thought this blog could be a place for me to conduct my own reflection, like Michel de Montaigne did as he drew meanings and reasonings by looking no further than the life of his own.

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The Importance of Skepticism in Instructional Design

To many of my friends, I’m something of a Luddite. They all have newer phones than I do; these days, I’m usually about three models behind the curve. Heck, I didn’t even have a smart phone until almost 2014. I miss things that happen on LinkedIn and Instagram, because I don’t use them. And I’m more of a lurker than an actual poster on Facebook and Twitter. My wife often laughs at me, because I lose my phone in the house and have to use Find My iPhone at least three times a week. I do have a gaming console in the house…but it’s a PlayStation 2. 

At work, I’m well known as a skeptic. I am often the one eliciting the eye rolls from my colleagues as I play devil’s advocate about a solution, or the one who might stick with a certain technology tool a little longer than others. When there is a problem to solve, I’m always looking for a free or low-cost option first. You might think that this sounds backward, in a technology-focused discipline where it is indeed my job to move forward and pursue new directions in instruction. So why would I hold back from the edge, and choose instead to look over it from a safe distance? It turns out that there are a number of advantages to treating design work with a healthy dose of skepticism. Continue reading

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What Reality TV Taught Me About Effective Student Mentoring

During hands-on activities in the web-design classes I teach, I often ask, “What would Project Runway mentor (and national treasure) Tim Gunn do?” After all, if you’re going to take teaching tips from only one reality-TV star, it should be Tim Gunn. He was a faculty member at Parsons for a quarter century and chair of their fashion department for several years, making him one of the few reality-TV stars with a CV that would make any SoTL-loving academic swoon. 

During his tenure on Project Runway, Tim’s primary role was to serve as the contestants’ mentor and sounding board. While Tim didn’t officially evaluate contestants as a judge, mentors on other competition shows often shift more fluidly between coaching and assessment roles, much like faculty do throughout the term. On RuPaul’s Drag Race, for example, RuPaul serves as a supportive, caring mentor during consultations in the workroom. Later, he’s more distant (figuratively and literally) and authoritative when leading the judges in final critiques and contestant eliminations. Continue reading

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Best Practices for Video Use in Instructional Design

“We can just record my existing PowerPoint slides.”

The phrase always sends shivers down my spine.  Not because recording PowerPoint slides isn’t effective, as in some situations it can still be useful, but because of the seemingly flippant attitude of the “just” part.  If only it were that easy, and a recorded PowerPoint was the end-all solution for online learning.

This is always where we start our conversation that, in essence, defines my ethics of video lectures in instructional design.  This is a very loose framework, and not necessarily based on any particular theory I’ve encountered, but rather through observations of multitudes of online courses using various approaches to content delivery and seeing what works based on the course and the context.  Simply deploying a “video” isn’t really that simple.

Recently, I heard a phrase that I think sums this up nicely: “You haven’t yet mastered a tool until you understand when not to use it.” Continue reading

A Brief Look at Open Educational Resources (OER)

This summer, Pearson announced it will transition to a “digital-first” model where their future textbook releases will primarily be in continually-updating digital formats. On the heels of an announcement that McGraw-Hill and Cengage will merge, this decision highlighted a large problem for textbook providers: how to expand access and reduce costs.

Of course, it’s worth noting that while Pearson states they are “commitment to lowering the cost of higher education,” nearly two-thirds of their revenue now comes from digital products.

These decisions directly impact the two-thirds of faculty reported requiring textbooks (and nearly half requiring articles/case studies in their classes according to one study). So as faculty and students feel the pressure of skyrocketing textbook price inflation, the majority of students who do not have access to textbooks cannot do so because of cost. In fact, in one survey, 65% of students reported skipping buying a textbook because of costs.

While many faculty attempt to control costs by supporting used textbooks, rental programs, or placing copies on reserve, there is another option: Open Educational Resources (OER).

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It’s Time to Talk About Deadlines

In September of 2018 I decided to take a leap of faith and go back to school to get an MFA in Game Design. I don’t have a background in games, my undergraduate degree is in music performance, but I’ve always loved games and when I found DePaul’s MFA in Game Design program I knew this was the path I needed to take.

This may sound ridiculous, but when I enrolled in graduate school I did not expect to be challenged by (and greatly struggle with) deadlines. Without giving the wrong impression about my overall self-confidence, deadlines have never really been a problem for me. Most of my career before going back to school was as a corporate copywriter: deadline city. If I was used to meeting tight deadlines literally every single day then surely I’d be able to handle following a syllabus and staying on top of things in school.

These are just a few of the thoughts that mocked and bludgeoned my consciousness as I fell into panic, disbelief, and about 60oz of cold brew while frantically pulling my first all-nighter to finish a project for school.

What happened? 

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Learning Theories & Cognitive Psychology in Higher Education

If you teach college students, I’m going to go out on a limb and guess that you barely have time to brush your teeth, let alone ponder how well-established learning theories and principles could improve your teaching. So, for the sake of your well-being and your oral hygiene, I’ve rounded up a few oldies but goodies and some practical tips that are relatively easy to implement. With any luck, you’ll be ready to roll out a new evidence-based teaching strategy in less time than it takes to microwave a Lean Cuisine in the faculty lounge and inhale it at your desk.

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