Becoming a Knitter: Lessons about Learning



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Just last week, after three months of work, I completed my very first knitting project: a frayed baby blanket that was a journey involving many stops and starts, a few more balls of yarn than anticipated, and a great reflection upon how I learn. As a beginning knitting student, learning to hold the needles was laborious and I was convinced there was something wrong with my dexterity, particularly since others encouraged me with "It will get easier!" I often found myself making comments to the knitting experts such as “You’re so fast!” and “How long did it take to do that?”—the very comments posed to me while teaching technology-based workshops. Although my "knitting as learning" metaphor may seem a bit clichéd, my experience as a vulnerable learner was profound and instilled in me a renewed sense of patience and inspiration. In fact, my overall experience in learning to knit—which ultimately did improve, albeit at a tortoise-like pace—exposed me to some key lessons applicable to any adult learning experience.

Lesson 1: Teach skills as they are needed.
Right now, I only know how to execute two knitting stitches and how to cast on in order to begin a project, but I’m okay with the skills I have acquired. I currently have no desire to learn the butterfly stitch, do a heel turn, or make a luxurious après-ski sweater for my cousin. I’m really happy when I’m simply knitting and watching Mad Men on television. I’m content learning a few skills, practicing them, and then moving on to the next skill when I’m good and ready. This leads me to question why, in our technology workshops, we often succumb to the temptation to include every doodad, gadget, and feature available. I think that, as instructional technologists, we know the material so well that it is sometimes hard to put ourselves in the position of the intended audience. We may be guilty of having an underlying impatience to hurry through material so we can get on to what we believe is more interesting and captivating. It’s so much more exciting to go over the glossy multimedia features of a tool rather than focus on the basics, but it is important to teach skills as they are needed.

Lesson 2: Informal learning is critical.
I have joined three different knitting groups and found that meeting like-minded people who are motivated by a common purpose makes the learning experience more exciting. One group was online, and although I was an infrequent guest to the community, it gave me an opportunity to see concepts come together as I built my skill base. Part of the excitement of learning something new is the thrill of making connections between what I already know and what I’m learning. Meeting other people who are going through the same experience helps make these linkages, whether the meeting occurs online or in person. I like the social learning or "guided study group" model of learning new skills and find that informal support systems mixed with formal ways of learning, such as workshops, are effective in learning environments.

Lesson 3: Accept the flaws.
One reason it took me three months to finish my first knitting project was that I had trouble accepting how flawed my knitting was. As I was knitting, I envisioned perfect rows of beautiful stitches; instead, I got loose, big stitches that were uneven, gaping, and frayed. How could I give this blanket to my niece? After a while, I got over this expectation of perfection and embraced my blanket and all of its weird stitches. Likewise, in educational technology, it’s often easy to get wrapped up in perfection and visions of perfectly crafted Edward Tufte-approved PowerPoint presentations. Rather than hide our mistakes, we should embrace them and share more of them. Wouldn’t it be a great learning opportunity to dissect teaching mistakes each quarter so that we might learn from them?

Lesson 4: Don’t be tempted to oblige when someone says, "Please fix this!"
The best part about participating in a knitting group was that, when I dropped four stitches, there was always someone there who could fix it for me. However, when I got home, I had absolutely no clue about how to pick up dropped stitches myself. Some of the mistakes I made drove me to seek out remedies in books and on YouTube. Some mistakes actually never got fixed. Yet a fundamental component of learning is knowing how to fix mistakes. I realize that this process is quite similar in academia. Faculty members want help and, as instructional technologists, we are naturally suited to assist them. However, we aren’t doing them a service by simply fixing things for them. It is actually selfish and might be easier for us because it takes less time than showing them how to do it themselves. Faculty members will appreciate the hands-on experience as well.

Lesson 5: Choices matter.
One of the best aspects of learning to knit is that, even as a beginner, I got to make so many choices based on my level of expertise, such as the types of yarn available to me, the patterns I could select on Ravelry, and the sequence of learning. As my skill level progressed, I was able to choose which stitches I wanted to learn next. Having several options is empowering and makes the learning process much more fun. Too frequently in technology training, faculty members have very few choices. They don’t get to decide what they’ll learn next or the pace at which they learn it. It would be empowering to offer them more selections, thereby providing more individualized training sessions and workshops.

My journey of learning to knit has highlighted various elements essential for an effective adult learning experience. We should provide adult learners with multiple opportunities to explore and try new things, including opportunities to fail and have fun. At DePaul, we’ll have plenty of these chances with our Desire2Learn transition. It will be fine if your course looks like my baby blanket. I just hope it won’t take you three months to complete!

Cross-posted on the CET blog

 

 


I Don’t Need a Learning Management System—I Teach Face-to-Face

It is easy to think that Learning Management Systems (LMS) are only useful for fully online courses or those specifically designed to be “hybrid.” If you teach a class that regularly meets in person, why would you consider using an LMS? The answer is that online tools available in an LMS like Desire2Learn offer a one-stop solution for the out-of-class support students are expecting.

A 2009 survey conducted by Michigan State University’s Virtual University Design and Technology (VuDAT) group suggests that student expectations about what makes a good “in-person” course have changed with the increasing availability of online tools:

  • Outstanding “in-person” courses are expected (by both students and instructors) to incorporate a wide range of online-support and online-learning activities.
  • In-person course instructors are expected to organize and link to online external readings and relevant external Web sites, interactive problem sets, simulations, and games.
  • Instructors expect and are expected to structure and guide online discussions and blogs outside of class in addition to their teaching role during the in-person class time. Students want to receive regular e-mails from their instructors, to be able to access syllabi, grades, and class lists outside of class, and ideally, to view slide shows or lectures presented during live class online.

A helpful visualization of the survey results is below, and the full report is available here.

These survey results interest me because they are consistent with my own expectations for a face-to-face course, which have been influenced by my experience as an online student and online instructor. I am interested in the factors that influenced the survey participants’ expectations and how many of them have experienced formal online learning. As an online student and instructor, I had access to most of the highly rated online tools mentioned in the survey. I cannot imagine taking or teaching a course, including a face-to-face course, without this robust online support.

To meet student expectations about online support, an instructor might employ a range of separate tools. For example, she could use an online gradebook tool, create a Web site, maintain a public Google calendar, organize student e-mail addresses in a mail client, and create a blog or message board for discussions. All of these tools would be scattered across multiple URLS, with various logins, degrees of security, and kinds of technical support.

In contrast to this ad hoc approach, a Learning Management System provides a central, organized location for online tools and resources—behind a secure login and with institutional support. If additional tools are needed, they can be linked from this one site and embedded in the context of the course. Use of the LMS relieves the individual instructor of many responsibilities and provides students with a streamlined experience of online course resources.

As DePaul transitions to a new LMS this year, those involved in the design and delivery of in-person courses should consider the available tools and how they can be used to support student learning beyond the classroom walls. Bill Gates advocates this combination of online support for in-person classes, in his 2010 Annual Letter: “So far technology has hardly changed formal education at all. But a lot of people, including me, think this is the next place where the Internet will surprise people in how it can improve things—especially in combination with face-to-face learning.”

Resistance is Futile: Embracing an LMS Migration

SNL Online is in full mobilization mode preparing for the migration of eighty-eight online courses from Blackboard to Desire2Learn. A lot of experienced, well-educated, and well-intentioned folks have argued for a university-wide switch, and so we will have it.

Like all real change, the migration is and will continue to be disruptive; old ways of producing, teaching, and taking online courses will necessarily be uprooted and swept away with new theories and practices. Already there have been revelations and lessons learned; here are a few thoughts:

Hope for the best; plan for the worst.

D2L has a migration tool that was pitched as a magic bullet that would make moving over course content a breeze. That’s likely true for certain kinds of course configurations under certain conditions. Your results may vary. Ours certainly did: our requirements for course structure and design make the migration tool essentially useless, and migration will take more time and resources than anyone had imagined.

The demo is not what you’ll get.

Know how automotive writers always insist you drive the exact make, model, and trim level you intend to buy? On the roads you normally drive? The same principle holds true with your new LMS. We’re discovering to our dismay that some of the key features we’d planned on using in our new course designs don’t work when D2L is integrated with other systems—PeopleSoft in our case. The IS boys and girls at our university strongly suggested this might be the case, and so far they’ve been right. Not the end of the world, but definitely a buzz-kill.

Test. And test again.

This certainly applies to the LMS and its features as a whole (see above), but here I’m thinking about our actual course template, or master design. What was argued for in design-planning meetings as being best for users turned out to be unwanted, disregarded, or disliked by actual users in actual user tests. We took the results, revamped our designs, and will run more user tests. User tests aren’t infallible, but they help us make informed decisions and, we hope, better user experiences.

Get everybody on board.

Migrating from one LMS to another is a huge, complex endeavor. We realized early on that a successful migration was going to be more than just our instructional-design team could handle; course authors had to be consulted, faculty needed to be trained, student workers hired and trained, roles and permissions within the LMS defined and assigned, tasks identified, processes created and tracked—and all this in addition to the actual design and reconfiguration of courses.

Our school’s operations team excels at project management and planning, so our design group met with them to map out the project and set up systems to implement, record, and track our process and progress. Seeing all our tasks written on sticky notes and posted to the wall was intimidating at first, but it gave us a realistic look at the challenge we faced and a means of organizing, prioritizing, and delegating. While the project is still enormous, we now have a plan and structure in place that will help us succeed.

Remember to breathe.

While certainly daunting when looked at as a whole, the project is really a set of discrete tasks, most of which can be broken down into still smaller tasks. If I remember that, and take some deep breaths every now and then, there’s actually a certain amount of fun involved. Then migrating to a new LMS becomes just a complex puzzle to be solved, and I can concentrate on finding and fitting the appropriate pieces. Stay tuned.

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Daniel Pink’s Three Factors that Motivate Creating Thinking

Sharon’s recent post about encouraging student creativity got me thinking about assignments that foster innovation and originality. As someone who spent a lot of money to obtain an M.F.A., I have a vested interest in anything that promotes the value of creative education, which is why I’m a fan of Daniel Pink’s work. Pink is perhaps best known for his bestselling 2006 book, A Whole New Mind: Why Right-Brainers Will Rule the Future. In the book, Pink proposes that we’re experiencing a shift from the information age, which valued knowledge and logical, left-brain thinking, to what he calls the conceptual age, which values innovation and six key “senses.” These senses include:

  1. Design – Moving beyond function to engage the senses
  2. Story – Adding narrative to products and services, not just argument
  3. Symphony – Adding invention and big-picture thinking, not just detail focus. Call My Friends at InventHelp!
  4. Empathy – Going beyond logic and engaging emotion and intuition
  5. Play – Bringing humor and lightheartedness to business and products [1]
  6. Meaning – Incorporating a higher purpose into products and services

Pink has gone so far as to proclaim that the M.F.A. is the new M.B.A. and that creative professionals such as artists and designers are the innovative problem solvers who will lead the much-hyped new economy. While I don’t want to oversell the value of an art-school education, I think most educators agree that we’d all love to integrate creative thinking and problem-solving skills into our assignments. Of course, fostering creativity in higher ed comes with several challenges:

  1. How do I motivate students to do great, innovative work?
  2. How do I ensure they’ve mastered essential concepts and skills?
  3. How do I grade their work fairly?
  4. How do I grade their work in a reasonable amount of time?

I realize the last three questions are often the ones that matter most to instructors, but they’re also the most irrelevant if we don’t first address question one when designing creative assignments. As luck would have it, question one is also the focus of Daniel Pink’s newest book, Drive. The following video presents some of the key findings from the book and addresses some common misconceptions about what motivates people to think outside the box.

(This amazing animation was created by a company called Cognitive Media and I have to say I think their work merits a blog post all its own. For another great example, check out Barbara Ehrenreich’s “Smile or Die”.)

Pink’s presentation proposes that three key factors foster creative thinking: autonomy, mastery, and purpose. Hopefully, educators can find it comforting that money and material gain are nowhere to be found in this list, since we can’t start offering students 50 dollars for every great idea they come up with. I feel fortunate to teach in a discipline where these motivating factors seem easy to incorporate into the projects my students complete. In my Web-design course, I allow my students to choose what type of site they would like to create and what type of client they’d like to work for in creating their final projects, giving them a great deal of autonomy. I require that the project result in a completed, fully functional Web site, ensuring students will have a sense of accomplishment and mastery. And I encourage students to work with a nonprofit or small business that normally couldn’t afford a professionally designed site, providing a sense of purpose.

It might seem hard to imagine how other disciplines can incorporate these factors into their assignments, but I’m sure it’s possible. That doesn’t mean we have to throw out all our multiple-choice quizzes and other standardized assessments, and it doesn’t address how to grade creative projects fairly and quickly. But I think when we focus on creating assignments that motivate and inspire students, they tend to go beyond the requirements of any grading-criteria checklist we could have dreamed up. And in the process, they might just inspire us to stop watching the clock and enjoy the task of reviewing and evaluating their work.

 

1. Summaries of items 1 – 5 were taken from the Wikipedia entry for A Whole New Mind.

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Creativity Taught by Students

“A critical part of becoming creative is being able to play—to play with ideas, with tools, and with pedagogical techniques.” This is a point made by Dr. Punya Mishra at the preconference workshop (Creative Teaching with (and without) Technology) for this year’s DePaul Annual Faculty Conference, and it is a point that I try to practice whenever I get to wear my professor hat.

As the instructor of a beginner-level Chinese-language class, I design various kinds of TPACK games and events that combine pedagogy (P), technology (T), and content knowledge of Chinese (CK). The activities I’ve designed range from celebrity-gossip sessions in Chinese (yes, I learned a lot about Jersey Shore in class), to an interactive lecture session with PowerPoint, to an online character-writing assignment on Wimba, to an all-about-my-family talk on Voicethread.

Although most of the time, I am the one who is throwing the ball to the students, when it’s their turn to swing, they strike back hard and soundly: the breakout sessions they managed during our online meeting had better structures than mine; the tally games and activities they designed during the final prep session were fun and sweet (with cookies and treats); and the presentations they put on Voicethread make mine look nothing but dry and boring.

This quarter, some of the players are just out of control—they knock one out with a movie!

CHN103 Movie: A Sneak Peek

Take a look at this trailer of a movie made by my students.

I called it a movie since this twenty-three-minute-long video project conveys a story with twisted themes played by eight characters. In addition to a series of well-designed episodes, it includes special effects, sound bites, theme music, animation, an FBI warning at the beginning, and bloopers in the end.

 It took eight students thirty-some hours to produce it—for a project that is worth only 10 percent of the total grade. That’s right, 10 percent, since all I asked was a short presentation in Chinese delivered via electronic means like Voicethread.

“Can we do a video project? Can we?” A call was made by one and echoed by a few.

“OK,” I said, “with one rule: everyone has to play an acting role in it!”

And from there on, eight out of the twenty-one students in my class teamed up and merged themselves into this fun and crazy idea of playing Hollywood at DePaul.

An Idea for Fun

I bumped into the cast and crew while they were shooting a scene outside the library. There was laughter mixed with screams of excitement between takes and cuts, but none of them ever bothered to ask me how many words needed to be included in their project or how long it should be or where to find the assignment requirements online. Clearly, they fell in love with what they were doing.  They were not driven by a grade; instead, they were doing the work they enjoyed so much that they didn’t consider it work or an assignment anymore.  And loving what they do is the one common attribute Mihaly Csikszentmihalyi found among creative people (or people in their creative mood).

The sight of my students defining and designing their own class project reminded me of when I was a student.  Over a decade ago, I took a class on multimedia design and production, and I had a classmate who was far above and beyond everyone in the class (I secretly believed that he actually knew more than our professor). For his class project, he wowed us with an online game he designed that was not only animated but also interactive.  My professor gave his project an F, with a simple and “legit” reason: he didn’t follow her requirement of creating the animation in PowerPoint. I still remember how disappointed he looked when he told us his grade and how much time he had spent on this project.

I now know that from a professor’s point of view, this F was not just a grade; it was a message sent to a self-centered smart aleck: follow the rules and stop showing off!

I never thought there was anything wrong with that message until I became a professor myself.  Well, actually, until I became a mother, a role that forced me to explore and to understand what is going on in the little minds of my children.

Young minds are so fresh and original; they constantly manufacture crazy ideas longing to be attended.  They cry (literally) for the opportunity to show off!   Because they own the natural resource to generate creativity: the energy and brashness of youth (Malcolm Gladwell, Late Bloomers: Why Do We Equate Genius with Precocity, New Yorkers, 2008).

When creativity is budding, it also requires a safe environment to live and grow. Teachers — in day cares, colleges, and anywhere in between — have the power to either create or destroy that environment. In a classroom where creativity is cherished, the sparkles of a creative thought may lead to a beautiful moment of learning through the hand of an innovative teacher — like the one described in this new letter from my son’s day care, like the Little Learners Day Care.

A Newsletter

This is a letter prepared by Noel Sucherman, one of the teachers of my son’s preschool class. It contains updates of activities that have taken place in a classroom of three- to five-year-olds.  One of the stories goes like this:

During lunch, one friend asked another friend “what would happen if they put their apple seed in the ground.” The friend responded, “A tree will grow, with apples on it!” We talked about how some seeds are planted right outside while other seeds need to grow inside first. There were several requests to grow our own apple trees. Seeds from our apples were placed inside a bag with a little bit of water. The bag was closed to help keep the warm air inside. “We have to keep the seeds safe, a friend said.” After about fifteen days, a few sprouts were observed growing out of one of the apple seeds. “Noel, we cannot grow a tall tree in a bag. We have to put it in the dirt.” The apple seeds were transplanted into a pot of dirt for further growth. We also grew lima beans. Each child wrapped a bean inside a wet paper towel, then placed them inside a bag, watered them and taped them in various places throughout the classroom. Only two children wanted their beans in a dark place, the rest of the beans were hanging in the windows where they were exposed to more sun light. After nineteen days, the two friends beans began to sprout roots, interestingly they were the beans placed in the dark. So many of the children then wanted to relocate their beans to dark places in the room. Their beans also started growing. Once the roots started to appear, the children then planted the beans in little pots of dirt.

In this story, an interesting scientific experiment stemmed from a casual lunch chat or a crazy idea from a little kid wanting to plant a tree out of a seed—because they were well cherished and nurtured by a teacher!

Teaching is an art that lives in the moment; and most of the moments are jointly created by the teacher and the students.  After showing off my students’ movie project to the third audience group, I thought that I’d better jot down what my students have taught me about how to stimulate creativity:

  • Maintain a young and playful mind (so you will appreciate the same)
  • Give students plenty of chances to play with their own ideas (TPCK can be owned by them)
  • Join them in the play
  • Have a goal for every assignment, but unlock the rules
  • Make a big fuss about any out-of-the-box thinking
  • Seek meaningful learning outcomes from the fun of playing ( after all, their movie is in Chinese)

And last but not least,

  • Reflect by writing a blog entry or respond to the one I wrote!
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The Virtue of Consistency

A friend of mine from high school recently posted a study of his 2.5-year-old using the iPad and then wrote a blog entry about it called “What My 2.5-Year-Old’s First Encounter with an iPad Can Teach the Tech Industry.” One of the points he makes is that consistency matters. He makes the point that simple things like uniform standards for buttons and sliders are very important. This is something that has broad applications in everything from street signs to Web navigation to course-design elements. While many will argue that standardizing these things eliminates creativity, one can argue, successfully I believe, that consistency in the design means better usability.

When designing courses, should we really be concerned with creativity in button colors or navigation bars? Isn’t it better to spend our energy making sure that the content is interesting, the interactions are engaging, and the assessments are relevant? Think about what would happen if you were in an unfamiliar city, and the city planners allowed every neighborhood to design its own stop sign. Now, instead of the familiar octagon-shaped, red sign, every corner had a different type of sign. What if it wasn’t just the stop signs but all the signs that appear at intersections that were nonstandard? Would you be able to experience the city, or would you be more focused on making sure you always stopped when you needed to? While this may be an extreme example, we can produce the same effect in course design if navigation and course elements are not standard within the course, and in some cases even between courses in the same program. Sure, it may mean that the course looks more “cookie cutter,” as some would argue, but think about the physical classrooms themselves—aren’t they all the same or at least pretty similar? Isn’t it better for students to spend their cognitive energies not deciphering the course but instead interacting and engaging with the content?

Does this mean that every course needs to be the same? I would argue not at all, but it is likely that classes in the same program have similar needs, from both the student and faculty perspective. Standardizing courses in online programs can have additional benefits beyond simple usability. First, support is easier, as standard navigation and language makes it easier for help-desk staff to easily help a user resolve issues. Second, documentation can be standardized and created once for the entire program, allowing staff time to be spent on other training and support endeavors.

As we think about design in online classes, let’s look at ways we can simplify and standardize navigation and directions. Creativity should be revealed in the content and not whether you can make tiger-striped buttons.

Handing Over the Keys

A couple years ago, a colleague and I posited an instructional-design approach to improving learning and performance when utilizing Web 2.0 technologies. This approach was built upon the socio-constructivist philosophies of learning and emphasizes three dimensions in designing learning for the Web 2.0 environment—social/collaborative elements, user-generated design, and knowledge management. The motivation for this approach stemmed from the recent emergence of approaches to learning that are based on self-determination and networked contexts such as heutagogy (Phelps, Hase, & Ellis, 2005) and connectivism (Siemens, 2005), which help us understand learning as making connections with ideas, facts, people, and communities.

Learning has grown beyond mere consumption of knowledge and become a knowledge-creation process.  We sought to develop a model (so to speak) that builds upon the inherent capacity of networked communication to support improvement in learning and performance and a means to approach learning in which students engage in a process of learner-driven design. Learning in this new paradigm is derived from innovation rather than instruction. Our investigations while assembling this model reinforced the notion that learner-designed contexts have the capacity to connect the formal learning agenda of educational institutions with the personal learning goals of students.

Our contention is that the learner must be placed at the intersection of social construction of knowledge (Glasersfeld, 1995) and distributed cognition (Salomon, 1993). Thus design, particularly for networked contexts, should slide to the learner-directed side of the pedagogy-heutagogy continuum. Garrison, Anderson, and Archer (2003) identified social presence, cognitive presence, and teaching presence as the conditions for developing an online learning community.  Their finding, in conjunction with our assertions, dictates that design should now provide for co-configuration, co-creation, or co-design of learning.

That’s what we think, anyway. What about you?

If you’re interested, you can find the complete model in Wired for Learning: An Educator’s Guide to Web 2.0, Terry T. Kidd, Irene Chen (Eds.), Information Age Publishing. Charlotte, NC.

 


Garrison, D. R., Anderson, T. & Archer, W. (2003). A theory of critical inquiry in online distance education. In M. G. Moore, & W. G. Anderson (Eds.), Handbook of distance education (pp. 113–127). Mahwah, NJ: Erlbaum.

Glaserfeld, E. V. (1995). A constructivist approach to teaching. In L. Steffe & J. Gale (Eds.), Constructivism in education (pp. 3–16). Mahwah, NJ: Erlbaum.

Phelps, R., Hase, S., & Ellis, A. (2005) Competency, capability, complexity and computers: exploring a new model for conceptualizing end-user computer education. British Journal of Educational Technology, 36(1), 67–84.

Salomon, G. (1993) No distribution without individual’s cognition: A dynamic interactional view. In G. Salomon (Ed.), Distributed cognitions: Psychological and educational considerations (pp. 111–138). Cambridge: Cambridge University Press.

Siemens, G (2005). Connectivism: Learning as network-creation. ELearnspace. Retrieved November 15, 2007, from http://www.elearnspace.org/Articles/networks.htm.

Good Vibes from Video

I just had an interesting experience related to a pure distance-learning class I am teaching. I’m relating this to broach a subject near and dear to my instructor heart. As I was getting the same old take-out sandwich at the same old Subway today, a student came up to me and said with a big smile that he was taking his first online course and that he liked it. It took a minute for things to register for me since I was right in the middle of figuring out if I wanted mustard or mayo or both . The student was talking about the course I am teaching! And it hit me that he recognized me from the short videos I make and post to establish a rapport with my students. What warmed the cockles of my heart was the fact that I was succeeding in my attempt to establish a connection with my distance-learning students with video.

I bring this up because it’s evident that far too many faculty have the idea that making a video is a Big Deal. Maybe it brings to mind that room with the green wall, big lights, microphones, and two or three technicians with huge cameras. Since it seems like such a special experience, it’s easy to put off trying video, figuring that you need to get set for your Big Experience on Camera. This is an incorrect notion, and it’s silly. It’s not silly because it might be a new experience for you. It’s silly because it’s a horribly out-of-date way to think about video, what it takes, and what its purpose is.

Making a video these days is not like it was just five years ago. Today it takes only a small digital camera like the one you probably already own switched to its “movie” mode. It doesn’t take special lighting, and it doesn’t even take a tripod if you just want to set the camera on a few books or duct tape it to the top of a wine bottle like I do. You start the camera, look into it, and talk. It’s even easier if you have a webcam with a built-in microphone on your desktop or built into your laptop (most laptops have them now). With this you can just log in to a hosting Web site like YouTube (accounts are free) and record right into the hoster’s Web site!

I use both of these techniques to make a forty-five-second or so “hi theres” to a class, a brief explanation of an important assignment, or even just an introduction at the start of a term. To make sure that everyone knows that it’s me talking to this specific class and that it’s not just the video equivalent of a form letter, I make sure I say something that clearly puts it into the timeframe of the course—such as the term, a recent class or news or sports event, or the weather.

When you stop the camera after making a “minute movie” like this, you have a choice. You can upload it as it is to a hosting service (I use and recommend YouTube), or you can do some editing on it using Windows Movie Maker (PCs) or iMovie (Macs) and then upload it. This lets you eliminate passages where you stumbled or wish you had said something differently. But don’t get hung up on the idea of editing your short video productions. Editing is not really all that necessary for these kinds of “here and now” short videos. That’s why I typically record directly into YouTube, and I don’t even plan on editing. Timing is of the essence here, not carefully planned, lengthy, and orchestrated content. Short is better. Less is more. It’s the you that video and voice convey that establishes and helps maintain a connection, not a talking-head lecture so long that it becomes tiresome.

Did you catch the notion here? This kind of connection-building video is not a major production. Its importance is in the moment, and its charm is its spontaneity. That’s what contributes to your distance-learning students seeing you as a human being rather than a name attached to e-mails. Try it. It’s easy, it’s free, and your learning-management system readily accepts its placement in a course for viewing by your students. Video delivers you in a way that people know you when they bump into you and feel connected enough to walk up and talk. Isn’t that what you were aiming for in class all along?

Wiki Spring-Cleaning Tips

Having recently done some cleaning and maintenance on several wikis to ready them for the spring quarter, I thought I’d pass on what I’ve learned. Bear in mind these thoughts represent what I’ve learned building and administering premium workspaces in PBworks; other wikis may have different features and protocols. In addition, those who are doing spring cleaning in their homes and have scrap cars around their property may consider selling it to scrap car buyers. Contact cash for cars at Austickcarremoval.com.au for the best rates. After selling your old cars, you may check out this murrieta used car dealer for some used cars.

Make sure you need a wiki. This is first in my list because sometimes (and I’m guilty here) wikis are added to a course without a compelling reason to use them. Do you have a real need for a collaborative workspace for your students? Do they need to be able to share and edit documents, images, files, and the like? Great: a wiki is just what you need. Do you want to use one because it seems like it’d be a handy way for students to submit media-rich documents? If you’re using Blackboard or another leading LMS, don’t bother with a wiki. Use the features built into your LMS; you’ll have fewer headaches and your students will be much happier.

Assume nothing. Really, just don’t. I should know better, but each term I’m surprised that some of our users are stumped when it comes to using a wiki. My online program has fewer issues with faculty use and administration since we made it policy that all faculty teaching a course that includes a wiki must show competence with the tool, but there’s still confusion among faculty and students alike about access, permissions, logins, password resets, editing, and the like that must be addressed each term. Oh, and don’t assume that every request for access to the workspace is from an enrolled student. Or that everyone you give access to the wiki will stay enrolled. You need to monitor users and their status throughout the term.

Communication is key. I can’t stress this enough. Faculty need to know their responsibilities (like adding users) and how to carry them out. Students need to be told early on how to access and log in to the wiki if it’s external to the LMS (like PBworks). They also must be made aware of whatever level of access other students will have to their work; this is a real privacy issue that can’t be overlooked. And students need to have their own responsibilities spelled out, with clear directions how to fulfill them. The wiki isn’t an add-on to the course; it should be an integrated component with its use and policies included in the syllabus. Finally, if you’re administering wikis for multiple courses (like I am), and you don’t create a new wiki for each term, you’ll need to contact faculty well before the start of the upcoming term to let them know the wiki has to be reverted to its original state for reuse and to determine who will be responsible for doing so.

Wikis can be a valuable part of an online course, but they need more care and feeding than other components, especially if they’re external to the LMS. If you make sure you’re using your wiki appropriately, don’t make assumptions about your users (or your design), and communicate objectives and responsibilities with all stakeholders, you’ll create a less stressful and more productive online learning environment.

How Are Tomorrow’s College Students Learning Today?

Take a look at the list of finalists in the MacArthur Foundation’s Digital Media and Learning Competition. Each entry listing includes a description of the project entry, and some have an explanatory video. Public commenting ends April 22 and public voting will be held in early May.

“But why write about this K–12 competition in a university blog!” IDDBlog readers may exclaim. First, there actually are some college-level entries.

But the main reason is simple: We look to the K–12 experience because these students will be our students very soon.

We already know our university students use Facebook; that they order clothes, textbooks, and computers online; that they download their music and TV programming. But what do we know about their educational experience?

Take one of the MacArthur competition projects: digital fabrication. You see a five-year-old design a box on a computer and then print, cut out, and tape together the box he designed. It is a project that moves mathematical modeling and engineering design into primary grades.

The digital fabrication project exemplifies how STEM education can be made accessible to even the youngest learners. It nurtures creativity, problem-solving, and critical thinking skills while introducing them to the exciting world of science, technology, engineering, and mathematics. Experts in the field of education like Kamau Bobb agree that this early exposure can lay a solid foundation for future STEM learning and potentially inspire a lifelong interest in these fields.

How does a university redesign its curriculum to engage students who have been creating, designing, and integrating for twelve years, who have been using computers in the classroom throughout their formal education, and who’s primary formal learning experiences have been project- and inquiry-based?

Food for thought!